Ares is back!

on . Posted in Blog

Ares is back! Hi guys, It's been a bit since our last blog and thought it was time to get another one out there! There has been some interesting game news and the launch of Ares's second round. Excited? I know I am! After the successful first round of the Ares speed server the second is dawning. This time it will be longer and has been tweaked for greater enjoyment. Ares's second round launches TOMORROW!…

Continue Reading »

John D.

on . Posted in AE Stories

John D.When he accepted the spot in the elite squad, he knew it would be hard. He knew he'd grit his teeth, and he knew he'd loose friends. But, he never thought he'd die himself, he was just way too lucky. It was his curse, greatest blessing, biggest flaw and holiest blessing. He had seen all of his past brothers in arms die, he knew that every time a brother died, he died a bit too. He had thought about leaving the military, but it was the only thing he knew, the only thing he could do, and it was the only thing he was now allowed to do. You don't go leave Black Op's, unless it's in a coffin, and he knew that when they drafted him. They gave him a choice, but he didn't give himself one. The instant he said yes, he knew it would be his death, but then it was already too late. He never thought he'd get killed, but right now, his future wasn't too bright.…

Continue Reading »

New Galaxies in Kappa (K60 to K69)

on . Posted in News

New Galaxies in Kappa (K60 to K69)A new set of galaxies opened on Kappa. Kappa-60 to Kappa-69. New players will start in these new galaxies (unless they select other galaxy to start). Movements from the old galaxies to the new galaxies will be closed for 3 weeks, open on: Dec 03, 2011.…

Continue Reading »

Debris generation formula adjustment

on . Posted in News

Debris generation formula adjustmentThe intention is to give a little more profit in combats at game start, right now the debris generated at beginning are too low. This is also noted in the speed server. Actual formula: Debris generated = Fleet Destroyed * (2% * Armour level) New formula: Debris generated = Fleet Destroyed * Max(35%, 2%*Armour level)…

Continue Reading »